science of creature design: understanding animal anatomy
We invite you to immerse yourself in the intricate workings of numerous animal anatomies--and the beauty they possess--in the Science of Creature Design: Understanding Animal Anatomy.
Author: Terryl Whitlatch
Publisher:
ISBN: 1624650295
Category: Art
Page: 168
View: 308
What is creature design? We all have a notion--mostly consisting of evocative images of otherworldly beings galloping, swimming, flying, and often attacking the hero of an epic film or story. But what makes a creature believable? In the follow-up to her bestseller, Animals Real and Imagined: The Fantasy of What Is and What Might Be, world-renowned artist Terryl Whitlatch reveals the secret behind believable creature design: anatomy. How anatomy applies practically to the natural history and story is the prime cornerstone on which successful creature design hangs, whether the creature is real or imaginary. Studying, understanding, drawing, and applying accurate anatomy to an imaginary creature will make viewers suspend their disbelief to welcome a new vision into their worlds.We invite you to immerse yourself in the intricate workings of numerous animal anatomies--and the beauty they possess--in the Science of Creature Design: Understanding Animal Anatomy. Whitlatch's delightful and charismatic illustrations will inform and thrill readers with every turn of the page. She shares valuable techniques reaped from years working for Lucasfilm and Walt Disney Feature Animation, and on such films as Jumanji, Brother Bear, and The Polar Express. In addition, Whitlatch exemplifies an endless love for real animals that continues to inspire her fantastic imaginary creatures, which have captivated audiences around the world.
This is the end goal of creature design and what you will witness in this latest book from industry expert Terryl Whitlatch.
Author: Terryl Whitlatch
Publisher:
ISBN: 162465021X
Category: Art
Page: 180
View: 504
Designing a captivating creature simply for it to exist against a white background and going no further is a purely academic exercise. Designing a creature that can survive in a world, interact with its own and other species, and go on to make an impact, is designing with intent--the end goal of creature design and what you'll witness in this latest book from industry veteran Terryl Whitlach.With decades of experience in the entertainment industry, developing creatures for Star Wars: Episode 1--The Phantom Menace and Beowulf , among other projects, she offers valuable advice on how to develop otherworldly beings that are not just stunning in appearance, but also possess qualities that will endear viewers to them, or repulse, if that's the intent. For Whitlatch, there's no limit to what can be imagined with an open mind, though the journey may not always be an easy one. It's what she calls "chasing the unicorn." We will surely enjoy joining her on her journey, filled with creatures that are so vivid, whimsical, and elaborate that we will wish--or wonder if--they are real.
A follow up to 'Animals Real and Imagined', Terryl Whitlatch shares the science and principles behind her captivating creature designs.
Author: Terryl Whitlatch
Publisher:
ISBN: 1781166897
Category: Animals, Mythical, in art
Page: 160
View: 245
A follow up to 'Animals Real and Imagined', Terryl Whitlatch shares the science and principles behind her captivating creature designs. Taking lessons from her online courses offered on the website, she leads the reader on a visual journey through creating amazing creatures from one's own imagination.
Author: Daniel Falconer
Publisher:
ISBN: OCLC:244302076
Category: Animation (Cinematography)
Page: 56
View: 842
Film monsters frighten their audience for decades.
Author: Laura Leischel
Publisher: Createspace Independent Publishing Platform
ISBN: 1534614923
Category:
Page: 254
View: 834
Film monsters frighten their audience for decades. Nowadays, the medium 'film' is able to create nearly every imaginable audio-visual creature. Horror and science fiction films present the scariest monsters, which is the reason why the focus is on these two genres. This thesis deals with the question whether technical developments in creature design and representation in horror and science fiction films are making these films more frightening to their audiences.
A creativity game for drawing original people and creatures Chuck Lukacs ... Hartman and Kilpatrick, Antarctic Press Science of Creature Design, Terryl Whitlach, Design Studio Press (2015) Strength Training Anatomy, Frédéric Delavier, ...
Author: Chuck Lukacs
Publisher: Penguin
ISBN: 9781440350016
Category: Art
Page: 144
View: 660
Conjure creatures and characters from your imagination! To generate fantasy characters and inhabitants that populate an imaginary world, sometimes you need a little creative fuel...and a 20-sided die. Fantasy Genesis Characters is a choose-your-own-adventure game where a roll of the dice decides what type of creature you create. Each chapter expands on mimicking the observable world to engineer original populations by mashing up unrelated quirks and concepts--think "vegetarian zombie," "Byzantine goth" or "gangster sheep." Roll the dice to combine traits from word lists. Mix random emotions, behaviors, costumes, cultures and anthropomorphic attributes to create infinite and unexpected characters. Short lessons supply the building blocks to develop character components--expressions, gestures, posture, etc.--while mini demos, creative challenges and RPG-like activities help you bring them to life. • 30+ challenges and demonstrations illustrate how to conceptualize and create fully developed fantasy characters • Use free-association word games to jump-start your brain into forming original ideas, crazy-cool mash-ups and visual solutions • Includes a crash course in anatomy, plus tips for drawing from life and reference photos • Learn to sketch facial expressions and modify classic archetypes
ILLUSTRATORS' PROFILES Muraki Hitsujirobo is a freelance illustrator who specializes in character design and ... translation by xx Shimada/ published by Kenpakusha • The science of creature design: Understanding animal anatomy: Terryl ...
Author: Hitsujirobo,
Publisher: Tuttle Publishing
ISBN: 9781462922598
Category: Art
Page: 144
View: 780
With How to Draw Manga Furries, you'll follow the lead of five professional Japanese artists as they show you how to bring dynamic fantasy characters to life—on the page or on screen! Furries are anthropomorphic characters—animals who have human traits (not to be confused with kemonomimi, or humans with some animal features!). They're widely popular in manga, anime and cosplay—from fan favorites like Wolf's Rain and Lackadaisy to the newer Beastars and BNA: Brand New Animal. The genre allows creators to be more imaginative, freeing artists from traditional human personality traits, actions and physical appearance. With the help of the expert authors, you'll learn to draw: Anatomically correct furry manga bodies, skulls, faces, appendages and tails with human proportions Characters based on cats, dogs, wolves, foxes, goats, birds, whales, sharks, crocodiles, dragons—and more! Furries seen from their most powerful perspective—from muzzle to rump to flipper tip Illustrations shown from many various angles with different poses, positions and movements And so much more! With this book as your guide, your imagination will run wild as you create memorable heroes, wicked villains and compelling sidekicks with your pen or on screen. *Recommended for artists 10 & up*
The interview is included in the Japanese translation of her book Science of Creature Design: Understanding Animal Anatomy (Okubo 2015b). He tried to use women's language as little as possible, and the translation was accepted without ...
Author: Jean Boase-Beier
Publisher: Springer
ISBN: 9783319757537
Category: Language Arts & Disciplines
Page: 551
View: 435
This Handbook offers a comprehensive and engaging overview of contemporary issues in Literary Translation research through in-depth investigations of actual case studies of particular works, authors or translators. Leading researchers from across the globe discuss best practice, problems, and possibilities in the translation of poetry, novels, memoir and theatre. Divided into three sections, these illuminating analyses also address broad themes including translation style, the author-translator-reader relationship, and relationships between national identity and literary translation. The case studies are drawn from languages and language varieties, such as Catalan, Chinese, Dutch, English, French, German, Hebrew, Italian, Japanese, Nigerian English, Russian, Spanish, Scottish English and Turkish. The editors provide thorough introductory and concluding chapters, which highlight the value of case study research, and explore in detail the importance of the theory-practice link. Covering a wide range of topics, perspectives, methods, languages and geographies, this handbook will provide a valuable resource for researchers not only in Translation Studies, but also in the related fields of Linguistics, Languages and Cultural Studies, Stylistics, Comparative Literature or Literary Studies.
In an attempt to destroy these new elixirs of science and quell the uprising, the town's religious elders unwittingly unleash hordes of underworld creatures and the roving dead. As their defenseless town is sieged, a ragged band of ...
Author: Scott Spencer
Publisher: John Wiley & Sons
ISBN: 9781118236260
Category: Computers
Page: 384
View: 307
Zero in on the most cutting-edge trend in creature design forfilm and games: ZBrush! ZBrush allows you to develop a creature for film and games inrealistic, 3D format. With this book, you will learn how to createa unique creature from start to finish and search for and repairany foreseeable problems. Clear instructions guide you throughusing Photoshop in combination with ZBrush to finely render acreature so you can see how it will appear on screen. ExperiencedZBrush author and designer Scott Spencer shows you how to startwith your concept in ZBrush as a preliminary digital model and thenfurther refine it in Photoshop in order to fabricate ahyperrealistic image. Guides you through artistic concepts to visualize yourcreature Walks you through the process of conceptualizing a creature inZBrush Details techniques for using Photoshop to refine yourdesign Encourages you to use ZBrush as a sculpting and designing tooland then use Photoshop as a painting and finishing tool ZBrush Creature Design helps you bring your creatureconcepts to life.
Production has come to ask you to explore creature design for Thanos' subservient Outriders for Avengers: Infinity War. ... isn't human and more of a creature design, science and nature have already done a lot of the work for you.
Author: Various
Publisher: Marvel Entertainment
ISBN: 9781302516352
Category:
Page: 240
View: 888
Have you ever wanted to create characters that look like they belong on the big screen? Now you can! In this exclusive in-depth hardcover, you'll learn tips and tricks from some of the industry's best concept artists. Ryan Meinerding, Andy Park and the other artists behind Marvel Studios' Visual Development department will share their methods for creating iconic designs for all your favorite characters, from Captain America to Black Panther and more! Learn their favorite tools of the trade, their tips for visual character development and their process of collaborating with other artists on the team, as well as the Costume and Props departments, to create seamless film designs!
Author:
Publisher:
ISBN: 1946246123
Category: Creationism
Page: 125
View: 836
This is the definitive guide to creating believe production-ready creature rigs with 3ds Max. The companion web site has all scene files, scripts, tutorials from the book.
Author: Stewart Jones
Publisher: Taylor & Francis
ISBN: 9781136146138
Category: Art
Page: 452
View: 649
Get an inside look at the creation of production-ready creature rigs for film, TV and video games. Garner strategies and techniques for creating creatures of all types, and make them ready for easy automatic use in many different types of media (transmedia): film, TV, games - one rig for all. You will move step by step from idea, to concept, and finally to completion through a proven production-pipeline. "Digital Creature Rigging" gives you the practical, hands-on approaches to rigging you need, with a theoretical look at 12 rigging principles, and plenty of tips, tricks and techniques to get you up and running quickly. This is the definitive guide to creating believe production-ready creature rigs with 3ds Max. The companion web site has all scene files, scripts, tutorials from the book.
The material on this site is also available teclmlque' u'ed by NASAS Mars Exploration Rovers to ing of the connections between astronomy and life science. As students learn more, their creature's design might change.
Author: Geoff Holt
Publisher: NSTA Press
ISBN: 9781936137527
Category: Science
Page: 174
View: 865
Project Earth Science: Astronomy, Revised 2nd Edition, involves students in activities that focus on Earth's position in our solar system. How do we measure astronomical distances? How can we look back in time as we gaze across vast distances in space? How would our planet be different without its particular atmosphere and distance to our star? What are the geometries among Earth, the Moon, and the Sun that yield lunar phases and seasons? Students explore these concepts and others in 11 teacher-tested activities.
of the music and sound design in the animated series The Jetsons (1962–63 and 1985–87), with regard to its initial ... of the sound design and score with particular regard to its substitution of musical sounds for creature vocalities.
Author: Kevin J. Donnelly
Publisher: Routledge
ISBN: 9780415641074
Category: Music
Page: 228
View: 300
The music for science fiction television programs, like music for science fiction films, is often highly distinctive, introducing cutting-edge electronic music and soundscapes. There is a highly particular role for sound and music in science fiction, because it regularly has to expand the vistas and imagination of the shows and plays a crucial role in setting up the time and place. Notable for its adoption of electronic instruments and integration of music and effects, science fiction programs explore sonic capabilities offered through the evolution of sound technology and design, which has allowed for the precise control and creation of unique and otherworldly sounds. This collection of essays analyzes the style and context of music and sound design in Science Fiction television. It provides a wide range of in-depth analyses of seminal live-action series such as Doctor Who, The Twilight Zone, and Lost, as well as animated series, such as The Jetsons. With thirteen essays from prominent contributors in the field of music and screen media, this anthology will appeal to students of Music and Media, as well as fans of science fiction television.
Having built this picture, in the final chapter the book reflects on its religious implications.
Author: Wallace Arthur
Publisher: Hill & Wang
ISBN: 0809043211
Category: Science
Page: 255
View: 143
The most important aspect of evolution, from a philosophical viewpoint, is the rise of complex, advanced creatures from simple, primitive ones. This "vertical" dimension of evolution has been downplayed in both the specialist and popular literature on evolution, in large part because it was in the past associated with unsavory political views. The avoidance of evolution's vertical dimension has, however, left evolutionary biology open to the perception, from outside, that it deals merely with the diversification of rather similar creatures, all at the same level of "advancedness" from a common ancestor--for example, the classic case studies of finches with different beaks or moths of different colors. The latest incarnation of creationism, dubbed intelligent design (or ID), has taken advantage of this situation. It portrays an evolutionary process that is constantly guided--especially in its upward direction--by the hand of an unseen Creator, who is able to ensure that it ends up producing humans. "Creatures of Accident" attacks the antiscience ID worldview, mainly by building a persuasive picture of how "unaided" evolution produces advanced creatures from simple ones by an essentially accidental process. Having built this picture, in the final chapter the book reflects on its religious implications.
Over the years Lucas and ILM have continued to pull together leading specialists in model work, creature design, ani- mation, stop- and go-motion, miniatures, matte work, visual special effects, optical compositing, and digital imaging ...
Author: Mark Bould
Publisher: Routledge
ISBN: 9781135285340
Category: Literary Criticism
Page: 320
View: 769
Fifty Key Figures in Science Fiction is a collection of engaging essays on some of the most significant figures who have shaped and defined the genre. Diverse groups within the science fiction community are represented, from novelists and film makers to comic book and television writers. Important and influential names discussed include: Octavia Butler George Lucas Robert Heinlein Gene Roddenberry Stan Lee Ursula K. Le Guin H.G. Wells This outstanding reference guide charts the rich and varied landscape of science fiction and includes helpful and up-to-date lists of further reading at the end of each entry. Available in an easy to use A-Z format, Fifty Key Figures in Science Fiction will be of interest to students of Literature, Film Studies, and Cultural Studies.
The best monsters are the most human looking, because the audience can relate more to them. Pre-production, Greenway conducted makeup experiments on Arness to come up with the creature's design.
Author: Melvin E. Matthews
Publisher: Algora Publishing
ISBN: 0875864996
Category: Performing Arts
Page: 163
View: 281
1950s Cold War-era monsters meet 21st century terrorists: this exploration of sci-fi movies examines the similarities and differences between the political environment and popular culture of two eras. This examination and appreciation of 1950s science fiction films includes behind-the-scenes tales about their production and many quotes from those who produced and starred in the films. The author draws parallels between the Cold War fears of the 1950s and 60s and the constant "terrorism alerts" of the September 11th era, exploring how the politics and the psychological climate of the times influences and is reflected in this vehicle of popular culture. This book is the first of its kind, studying the pop culture genre in the wake of the September 11th tragedy. It shows that, whatever the era and whatever the challenges and crises confronting America, many entertainment themes remain the same, reflecting their respective times and the relevant issues. For instance, Godzilla, the only Fifties-era monster to remain a "movie star" beyond that era, could be fashioned to reflect whatever issues dominate the times, be they nuclear war in the Fifties when Godzilla originated to a Seventies Godzilla film about environmental pollution. Conceivably a Godzilla for the age of terrorism is possible. "Them"! the 1954 atomic mutation classic, is the spiritual ancestor of the 2002 film "Eight Legged Freaks." The alien invaders of the Fifties signified a Russian invasion of America, while other films of the genre, such as "Invaders from Mars," depicted aliens utilizing mind control to manipulate humans to commit acts of sabotage, signifying Communist enslavement. If such a film were made now, such invaders could be seen as terrorist masterminds using human slaves to commit terrorist acts. Finally, several Fifties films depicted the end of the world at a time when Americans expected a nuclear war with Russia. The immediate pre-September 11th era witnessed films presenting galactic threats to mankind's existence ("Independence Day," "Deep Impact," "Armageddon"), while the early 2000s witnessed the popularity of the "Left Behind" Christian films dramatizing the Tribulation period in the Book of Revelation.
Creature design, Patrick tatopoulos. Cast: Heather Mason/Alessa (Adelaide Clemens), Vincent (Kit Harington), Harry Mason (sean bean), Leonard Wolf (Malcolm Mcdowell), Claudia Wolf (Carrie-Anne Moss), douglas Cartland (Martin donovan), ...
Author: Kim R. Holston
Publisher: McFarland
ISBN: 9781476629858
Category: Performing Arts
Page: 374
View: 961
Science fiction, fantasy and horror movies have spawned more sequels and remakes than any other film genre. Following Volume I, which covered 400 films made 1931-1995, Volume II analyzes 334 releases from 1996 through 2016. The traditional cinematic monsters are represented--Dracula, Frankenstein, the Wolf Man, a new Mummy. A new wave of popular series inspired by comics and video games, as well as The Lord of the Rings trilogy, could never have been credibly produced without the advances in special effects technology. Audiences follow the exploits of superheroes like Captain America, Iron Man, Spider-Man and Thor, and such heroines as the vampire Selene, zombie killer Alice, dystopian rebels Katniss Everdeen and Imperator Furiosa, and Soviet spy turned American agent Black Widow. The continuing depredations of Jason Voorhees, Freddy Krueger and Michael Myers are described. Pre-1996 movies that have since been remade are included. Entries features cast and credits, detailed synopsis, critics' reviews, and original analysis.
ActiViVEDIA ROBOTICS During the sketching process , not only is the creature's design of the overall design . It incorporates conceptualized with these me- characteristics of a Praying Mantis as chanical factors in mind , but such well ...
Author:
Publisher:
ISBN: CORNELL:31924092760390
Category: Mobile robots
Page:
View: 105
Author: Colin McKay Angle
Publisher:
ISBN: OCLC:24993069
Category: Robots
Page: 112
View: 392
science of creature design: understanding animal anatomy
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